
Bog Lizard
Broad, slow, and smug, the bog lizard is the favourite of Bogwater's frog-racers, who race it against the frogs and lose money on both.
Stats
- Level
- 6 (data base level 9; monsters are rescaled to the level of the spawner they come from)
- Hit points
- 192 at level 9
- Damage
- 4–8 per hit (×2.97 in combat before your armour: ≈ 12–24)
- Damage type
- Physical
- Armor class (defence)
- 33 (blocks that share of your weapon damage: AC / (AC + 100 + 8 × your level), max 60%; spells ignore AC)
- Accuracy (hit)
- 19 (its chance to hit you = 80% + 1% × (accuracy − your AC), 10–95%)
- Attack speed
- one attack every 1.5 s
- Move speed
- 40 (game units; higher is faster)
- XP when killed
- 60 at level 9
- Element
- None (physical creature)
- Family
- Reptile
Stats by spawn level
| Level | HP | Damage | Hit (×combat mult) | AC | Accuracy | XP |
|---|---|---|---|---|---|---|
| 6 | 86 | 3–6 | 6–11 | 29 | 16 | 43 |
| 9 | 192 | 4–8 | 12–24 | 33 | 19 | 60 |
Champions (about 2% of spawns of ordinary monsters) have ×3 HP, ×1.6 damage and ×3 XP, better loot and +6 AC / +4 accuracy. Values are for Normal (1×) difficulty; see Combat.
Resistances & weaknesses
| Fire | Ice | Poison | Earth | Storm | Holy | Dark |
|---|---|---|---|---|---|---|
| normal | normal | normal | normal | normal | normal | normal |
Derived exactly as the game does (elemental_mult): same element ×0.75, opposite element ×1.5, Void creatures ×0.8 to everything. Physical damage is reduced by AC instead.
Abilities
- Hits are 30% poison, rest physical
Where to find it
| Zone | Spawn level | Spawners | Areas (x, y world tile) |
|---|---|---|---|
| Starting Island | 6 | 2 | 80 tiles SE of Mossy Cellar (230, 314) · 1 spawner · L6 80 tiles S of Mossy Cellar (167, 323) · 1 spawner · L6 |
| Marsh | 11 | 1 | 60 tiles NW of Bogwater (339, 955) · 1 spawner · L11 |

Each red dot is a spawner (world is 1280×1280 tiles). Click a zone for its page.

- Drowned Catacomb – common in the dungeon (L12–18)
Drops
| Drop | Chance per kill | Rarity / type | Notes |
|---|---|---|---|
| Gold | 100% | Currency | 3-10 |
| 15% | Common | ||
| 40% | Common | ||
| Equipment (random base, tier and quality) | 8.0% | Normal / Magic / Rare / Legendary | odds per piece: Normal 70%, Magic 22%, Rare 7.0%, Legendary 1% |
| Spell Tome (random spell, tier up to its level) | 2% | Tome | |
| Any Unique item (a random unique, from any monster) | 0.10% | Unique |
Loot table lizard: 1 roll per kill. Equipment tier follows monster level (level 6 → tier 1, Copper; ±1 tier 10% of the time). Champions roll one extra gear roll with ×4 gear chance. Chances are the in-game Bestiary rates (Bestiary.drop_table); set pieces and uniques are the global 1% / 0.10% rates.
Quests
| Quest | Level | Town | Objective |
|---|---|---|---|
| The Frog Derby | 10 | Bogwater | Kill ×6 |