
Black Bear
Stats
- Level
- 10–13 (data base level 11; monsters are rescaled to the level of the spawner they come from)
- Hit points
- 370 at level 11
- Damage
- 7–12 per hit (×3.79 in combat before your armour: ≈ 27–45)
- Damage type
- Physical
- Armor class (defence)
- 41 (blocks that share of your weapon damage: AC / (AC + 100 + 8 × your level), max 60%; spells ignore AC)
- Accuracy (hit)
- 21 (its chance to hit you = 80% + 1% × (accuracy − your AC), 10–95%)
- Attack speed
- one attack every 1.8 s
- Move speed
- 38 (game units; higher is faster)
- XP when killed
- 116 at level 11
- Element
- None (physical creature)
- Family
- Beast
Stats by spawn level
| Level | HP | Damage | Hit (×combat mult) | AC | Accuracy | XP |
|---|---|---|---|---|---|---|
| 10 | 303 | 6–11 | 20–37 | 40 | 20 | 107 |
| 11 | 370 | 7–12 | 27–45 | 41 | 21 | 116 |
| 13 | 530 | 8–14 | 39–69 | 43 | 23 | 136 |
Champions (about 2% of spawns of ordinary monsters) have ×3 HP, ×1.6 damage and ×3 XP, better loot and +6 AC / +4 accuracy. Values are for Normal (1×) difficulty; see Combat.
Resistances & weaknesses
| Fire | Ice | Poison | Earth | Storm | Holy | Dark |
|---|---|---|---|---|---|---|
| normal | normal | normal | normal | normal | normal | normal |
Derived exactly as the game does (elemental_mult): same element ×0.75, opposite element ×1.5, Void creatures ×0.8 to everything. Physical damage is reduced by AC instead.
Abilities
- Wounds: 30% chance to cut your healing/regeneration for 5s (×0.5)
Where to find it
| Zone | Spawn level | Spawners | Areas (x, y world tile) |
|---|---|---|---|
| Dark Forest | 10–13 | 11 | open country (314, 900) · 2 spawners · L13 open country (114, 652) · 1 spawner · L12 open country (250, 653) · 1 spawner · L10 near Dark Forest Altar (207, 733) · 1 spawner · L11 80 tiles W of Rotroot Hollow (198, 840) · 1 spawner · L12 near Rotroot Hollow (283, 794) · 1 spawner · L11 open country (361, 837) · 1 spawner · L12 open country (480, 677) · 1 spawner · L10 …and 2 more areas |

Each red dot is a spawner (world is 1280×1280 tiles). Click a zone for its page.

Drops
| Drop | Chance per kill | Rarity / type | Notes |
|---|---|---|---|
| Gold | 100% | Currency | 2-10 |
| 50% | Common | ||
| 50% | Common | ||
| 40% | Common | ||
| Equipment (random base, tier and quality) | 8.0% | Normal / Magic / Rare / Legendary | odds per piece: Normal 70%, Magic 22%, Rare 7.0%, Legendary 1% |
| Spell Tome (random spell, tier up to its level) | 2% | Tome | |
| 3% | Material | altar part, from any monster in the Dark Forest | |
| Any Unique item (a random unique, from any monster) | 0.10% | Unique |
Loot table beast: 1 roll per kill. Equipment tier follows monster level (level 13 → tier 3, Iron; ±1 tier 10% of the time). Champions roll one extra gear roll with ×4 gear chance. Chances are the in-game Bestiary rates (Bestiary.drop_table); set pieces and uniques are the global 1% / 0.10% rates.
Quests
No quest asks you to hunt this creature.