
Bighorn Yak
Stats
- Level
- 19–24 (data base level 21; monsters are rescaled to the level of the spawner they come from)
- Hit points
- 2,847 at level 21
- Damage
- 14–26 per hit (×11.52 in combat before your armour: ≈ 161–300)
- Damage type
- Physical
- Armor class (defence)
- 65 (blocks that share of your weapon damage: AC / (AC + 100 + 8 × your level), max 60%; spells ignore AC)
- Accuracy (hit)
- 31 (its chance to hit you = 80% + 1% × (accuracy − your AC), 10–95%)
- Attack speed
- one attack every 1.9 s
- Move speed
- 36 (game units; higher is faster)
- XP when killed
- 522 at level 21
- Element
- None (physical creature)
- Family
- Beast
Stats by spawn level
| Level | HP | Damage | Hit (×combat mult) | AC | Accuracy | XP |
|---|---|---|---|---|---|---|
| 19 | 2,263 | 13–24 | 126–233 | 63 | 29 | 455 |
| 21 | 2,847 | 14–26 | 161–300 | 65 | 31 | 522 |
| 24 | 3,500 | 16–29 | 204–369 | 69 | 34 | 629 |
Champions (about 2% of spawns of ordinary monsters) have ×3 HP, ×1.6 damage and ×3 XP, better loot and +6 AC / +4 accuracy. Values are for Normal (1×) difficulty; see Combat.
Resistances & weaknesses
| Fire | Ice | Poison | Earth | Storm | Holy | Dark |
|---|---|---|---|---|---|---|
| normal | normal | normal | normal | normal | normal | normal |
Derived exactly as the game does (elemental_mult): same element ×0.75, opposite element ×1.5, Void creatures ×0.8 to everything. Physical damage is reduced by AC instead.
Abilities
- Hits are 30% earth, rest physical
- Wounds: 25% chance to cut your healing/regeneration for 5s (×0.6)
Where to find it
| Zone | Spawn level | Spawners | Areas (x, y world tile) |
|---|---|---|---|
| Mountain Pass | 19–24 | 12 | 50 tiles SW of Mountain Pass Altar (499, 809) · 2 spawners · L20–22 open country (553, 549) · 2 spawners · L19 80 tiles W of Dwarf Mines (477, 748) · 1 spawner · L23 open country (527, 633) · 1 spawner · L19 open country (535, 675) · 1 spawner · L20 open country (635, 867) · 1 spawner · L24 open country (561, 888) · 1 spawner · L23 50 tiles NE of Deepdelve (686, 590) · 1 spawner · L21 …and 2 more areas |

Each red dot is a spawner (world is 1280×1280 tiles). Click a zone for its page.

Drops
| Drop | Chance per kill | Rarity / type | Notes |
|---|---|---|---|
| Gold | 100% | Currency | 2-10 |
| 50% | Common | ||
| 50% | Common | ||
| 40% | Common | ||
| Equipment (random base, tier and quality) | 8.0% | Normal / Magic / Rare / Legendary | odds per piece: Normal 70%, Magic 22%, Rare 7.0%, Legendary 1% |
| Spell Tome (random spell, tier up to its level) | 2% | Tome | |
| 1% | Common | ||
| Piece of Stoneguard Set | 0.30% | Set | |
| 3% | Material | altar part, from any monster in the Mountain Pass | |
| Any Unique item (a random unique, from any monster) | 0.10% | Unique |
Loot table beast: 1 roll per kill. Equipment tier follows monster level (level 24 → tier 5, Mithril; ±1 tier 10% of the time). Champions roll one extra gear roll with ×4 gear chance. Chances are the in-game Bestiary rates (Bestiary.drop_table); set pieces and uniques are the global 1% / 0.10% rates.
Quests
No quest asks you to hunt this creature.