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Bighorn Yak

Level 19–24 Beast

Stats

Level
19–24 (data base level 21; monsters are rescaled to the level of the spawner they come from)
Hit points
2,847 at level 21
Damage
14–26 per hit (×11.52 in combat before your armour: ≈ 161–300)
Damage type
Physical
Armor class (defence)
65 (blocks that share of your weapon damage: AC / (AC + 100 + 8 × your level), max 60%; spells ignore AC)
Accuracy (hit)
31 (its chance to hit you = 80% + 1% × (accuracy − your AC), 10–95%)
Attack speed
one attack every 1.9 s
Move speed
36 (game units; higher is faster)
XP when killed
522 at level 21
Element
None (physical creature)
Family
Beast

Stats by spawn level

LevelHPDamageHit (×combat mult)ACAccuracyXP
192,26313–24126–2336329455
212,84714–26161–3006531522
243,50016–29204–3696934629

Champions (about 2% of spawns of ordinary monsters) have ×3 HP, ×1.6 damage and ×3 XP, better loot and +6 AC / +4 accuracy. Values are for Normal (1×) difficulty; see Combat.

Resistances & weaknesses

FireIcePoisonEarthStormHolyDark
normalnormalnormalnormalnormalnormalnormal

Derived exactly as the game does (elemental_mult): same element ×0.75, opposite element ×1.5, Void creatures ×0.8 to everything. Physical damage is reduced by AC instead.

Abilities

Where to find it

ZoneSpawn levelSpawnersAreas (x, y world tile)
Mountain Pass19–241250 tiles SW of Mountain Pass Altar (499, 809) · 2 spawners · L20–22
open country (553, 549) · 2 spawners · L19
80 tiles W of Dwarf Mines (477, 748) · 1 spawner · L23
open country (527, 633) · 1 spawner · L19
open country (535, 675) · 1 spawner · L20
open country (635, 867) · 1 spawner · L24
open country (561, 888) · 1 spawner · L23
50 tiles NE of Deepdelve (686, 590) · 1 spawner · L21 …and 2 more areas
Spawner locations of Bighorn Yak on the world map

Each red dot is a spawner (world is 1280×1280 tiles). Click a zone for its page.

Close-up map
Densest area, 50 tiles SW of Mountain Pass Altar (499, 809), in Mountain Pass.

Drops

DropChance per killRarity / typeNotes
Gold100%Currency2-10
Wolf Pelt50%Common
Raw Meat50%Common
Wolf Flank40%Common
Equipment (random base, tier and quality)8.0%Normal / Magic / Rare / Legendaryodds per piece: Normal 70%, Magic 22%, Rare 7.0%, Legendary 1%
Spell Tome (random spell, tier up to its level)2%Tome
Earth Gem1%Common
Piece of Stoneguard Set0.30%Set
War Totem Shard3%Materialaltar part, from any monster in the Mountain Pass
Any Unique item (a random unique, from any monster)0.10%Unique

Loot table beast: 1 roll per kill. Equipment tier follows monster level (level 24 → tier 5, Mithril; ±1 tier 10% of the time). Champions roll one extra gear roll with ×4 gear chance. Chances are the in-game Bestiary rates (Bestiary.drop_table); set pieces and uniques are the global 1% / 0.10% rates.

Quests

No quest asks you to hunt this creature.