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Generated equipment

Most gear is not a fixed item: a drop picks a base (e.g. Long Sword), a tier from the monster's level, and a quality that decides how many random affixes it carries. This page lists every base and ladder from loot.json.

Item tiers by monster level

Monster level ≥TierMetalWoodJewelry
10WoodenPineCopper
41CopperBirchSilver
82BronzeOakGold
123IronAshPlatinum
164SteelYewMithril
215MithrilIronwoodVoidgold
276AdamantiteElder
337DiamondHeartwood
458HellstoneEmberwood
559FrostforgedFrostbark

±1 tier shift on 10% of drops. Tier raises value ×1.6 per step.

Quality

QualityDrop weightRandom affix pointsAffix categories
Normal70%none–
Magic22%1–51 category: 60%, 2 categories: 40%
Rare7%5–101 category: 20%, 2 categories: 55%, 3 categories: 25%
Legendary1%10–201 category: 15%, 2 categories: 55%, 3 categories: 30%

Bases

BaseSlotTypeLadderDamageArmorCooldownValue
Short SwordWeaponswordmetal3–6 (+2–3 per tier)0.8515
Long SwordWeaponswordmetal5–9 (+3–4 per tier)1.130
AxeWeaponaxemetal6–10 (+3–5 per tier)1.2530
MaceWeaponbluntmetal4–9 (+3–4 per tier)1.0525
SpearWeaponpolearmmetal5–10 (+3–4 per tier)1.1528
BowWeaponbowwood3–6 (+2–3 per tier)1.125
WandWeaponmagicgem2–5 (+2–3 per tier)1.225
HelmHeadmetal2 (+1 per tier)15
ArmorChestmetal4 (+2 per tier)30
GauntletsHandsmetal1 (+1 per tier)12
BootsFeetmetal1 (+1 per tier)12
ShieldOff-hand / Shieldmetal3 (+1 per tier)20
RingRingjewelry20
AmuletAmuletjewelry20

Elements, resists and affixes

Affix names: Strength, Dexterity, Intelligence, Constitution, Weapon Damage, AC, Fire Resistance %, Ice Resistance %, Light Radius, Poison Resistance %, Earth Resistance %, Storm Resistance %, Holy Resistance %, Dark Resistance %.

One item never gives more than 10% of any single element, however much is stacked on it (material, rolled affix, enchant scroll, socketed gem); set bonuses are separate and the overall cap is 75%.