
Tempest Wyvern
Level 40 Dragon Storm / Lightning Boss
Stats
- Level
- 40 (data base level 40; monsters are rescaled to the level of the spawner they come from)
- Hit points
- 36,720 at level 40
- Damage
- 27–50 per hit (×9 in combat before your armour: ≈ 243–450)
- Damage type
- Physical
- Armor class (defence)
- 105 (blocks that share of your weapon damage: AC / (AC + 100 + 8 × your level), max 60%; spells ignore AC)
- Accuracy (hit)
- 56 (its chance to hit you = 80% + 1% × (accuracy − your AC), 10–95%)
- Attack speed
- one attack every 1.35 s
- Move speed
- 58 (game units; higher is faster)
- XP when killed
- 11,385 at level 40
- Element
- Storm / Lightning
- Family
- Dragon
Stats by spawn level
| Level | HP | Damage | Hit (×combat mult) | AC | Accuracy | XP |
|---|---|---|---|---|---|---|
| 40 | 36,720 | 27–50 | 243–450 | 105 | 56 | 11,385 |
Resistances & weaknesses
| Fire | Ice | Poison | Earth | Storm | Holy | Dark |
|---|---|---|---|---|---|---|
| normal | normal | normal | takes +50% | −25% damage | normal | normal |
Derived exactly as the game does (elemental_mult): same element ×0.75, opposite element ×1.5, Void creatures ×0.8 to everything. Physical damage is reduced by AC instead.
Abilities
- Storm / Lightning creature
- Hits are 40% storm, rest physical
- Enrage: enrages below 35% HP (×1.3 damage, ×1.25 speed)
- Rifts: 4 marked patches (radius 1) erupt around you after a 1.5s warning, ×1 storm damage, every 12s – "LIGHTNING STRIKES! Watch the marks"
- Nova: Storm nova around itself (radius 3, ×1 damage), every 15s
- Takes +50% damage from earth attacks, −25% from storm
Where to find it
| Zone | Spawn level | Spawners | Areas (x, y world tile) |
|---|---|---|---|
| Pirate Isle | 40 | 1 | near Pirate Cove waystone (1203, 620) · 1 spawner |

Each red dot is a spawner (world is 1280×1280 tiles). Click a zone for its page.

Drops
| Drop | Chance per kill | Rarity / type | Notes |
|---|---|---|---|
| Gold | 100% | Currency | 900-1600 |
| 100% | Common | x3-5 | |
| 60% | Normal | ||
| Equipment (random base, tier and quality) | 100% | Normal / Magic / Rare / Legendary | odds per piece: Normal 70%, Magic 22%, Rare 7.0%, Legendary 1% |
| Spell Tome (random spell, tier up to its level) | 100% | Tome | |
| 100% | Common | ||
| 100% | Common | x1-2 | |
| Any Unique item (a random unique, from any monster) | 0.10% | Unique |
Loot table boss_storm: 1 roll per kill. Equipment tier follows monster level (level 40 → tier 7, Diamond; ±1 tier 10% of the time). Champions roll one extra gear roll with ×4 gear chance. Chances are the in-game Bestiary rates (Bestiary.drop_table); set pieces and uniques are the global 1% / 0.10% rates.
Quests
No quest asks you to hunt this creature.