
Mother Ulmere, Queen of the Bog Hags
Ulmere was a herb-wife of Bogwater once, in the kings' time, and she sold a cure for every ill. Then she learned the cure for dying, and the price of it, and paid. Now she is mother to every hag in the Marsh, and she walks the reeds at night calling her daughters home. They come.
Stats
- Level
- 100 (data base level 100; monsters are rescaled to the level of the spawner they come from)
- Hit points
- 520,000 at level 100
- Damage
- 48–80 per hit (×6.52 in combat before your armour: ≈ 313–522)
- Damage type
- Magic
- Armor class (defence)
- 180 (blocks that share of your weapon damage: AC / (AC + 100 + 8 × your level), max 60%; spells ignore AC)
- Accuracy (hit)
- 125 (its chance to hit you = 80% + 1% × (accuracy − your AC), 10–95%)
- Attack speed
- one attack every 1.6 s
- Move speed
- 38 (game units; higher is faster)
- XP when killed
- 150,000 at level 100
- Element
- None (physical creature)
- Family
- Humanoid
Stats by spawn level
| Level | HP | Damage | Hit (×combat mult) | AC | Accuracy | XP |
|---|---|---|---|---|---|---|
| 100 | 520,000 | 48–80 | 313–522 | 180 | 125 | 150,000 |
Resistances & weaknesses
| Fire | Ice | Poison | Earth | Storm | Holy | Dark |
|---|---|---|---|---|---|---|
| normal | normal | normal | normal | normal | normal | normal |
Derived exactly as the game does (elemental_mult): same element ×0.75, opposite element ×1.5, Void creatures ×0.8 to everything. Physical damage is reduced by AC instead.
Abilities
- Its blows deal magic damage
- Hard enrage after 600 s of combat (×3 damage, ×1.4 speed, attacks ×2 as often)
- Soul drain: if you stay 2+ tiles away for 3s it drains 1.5% of your HP per 1s and heals itself (range 14)
- Rifts: 4 marked patches (radius 1) erupt around you after a 1.4s warning, ×1.3 poison damage, every 11s
- Nova: Magic nova around itself (radius 2, ×0.8 damage), every 14s
- Below 66% HP – "'My daughters! Feed!' The bog gives up its hags.":
- Summons waves of Swamp Witch, Bog Slime (2 each, up to 4 alive), every 40s
- Blinks 2–3 tiles after a 0.8s warning, every 12s, then casts a nova (radius 2, ×0.8 damage)
- Hazard pools: 3 pools (radius 7) on the ground, 2% of your max HP per second of magic damage, after a 2s warning, every 1s
- Below 33% HP – "Mother Ulmere draws her fetishes from the mud: she cannot be harmed while they stand.":
- Shield: 2× Hag's Fetish guard the boss (it takes ×1.4 damage for 8s once they are broken)
- Rifts: 4 marked patches (radius 1) erupt around you after a 1.4s warning, ×1.3 poison damage, every 9s
- Enrage: enrages below 100% HP (×1.3 damage, ×1.2 speed)
Where to find it
Marsh (L100–100)
- Superboss: roams/sleeps at (532, 906) in Marsh – She walks the Marsh at night; the frogs go quiet where she has been.; respawns every 90 minutes.
- Appears via lair.
Drops
| Drop | Chance per kill | Rarity / type | Notes |
|---|---|---|---|
| Gold | 100% | Currency | 6000-12000 |
| 100% | Unique | ||
| 100% | Common | x3-5 | |
| 5.0% | Unique | ||
| 5.0% | Unique | ||
| 5.0% | Unique | ||
| 5.0% | Unique | ||
| 5.0% | Unique | ||
| 5.0% | Unique | ||
| 5.0% | Unique | ||
| 5.0% | Unique | ||
| 3.0% | Unique | ||
| 3.0% | Unique | ||
| 3.0% | Unique | ||
| 3.0% | Unique | ||
| 3.0% | Unique | ||
| 3.0% | Unique | ||
| 3.0% | Unique | ||
| Equipment (random base, tier and quality) | 100% | Normal / Magic / Rare / Legendary | better quality +2; odds per piece: Normal 70%, Magic 22%, Rare 7.0%, Legendary 1% |
| Spell Tome (random spell, tier up to its level) | 100% | Tome | |
| Any Unique item (a random unique, from any monster) | 0.10% | Unique |
Loot table superboss_bog_hag: 1 roll per kill. Equipment tier follows monster level (level 100 → tier 9, Voidsteel; ±1 tier 10% of the time). Champions roll one extra gear roll with ×4 gear chance. Chances are the in-game Bestiary rates (Bestiary.drop_table); set pieces and uniques are the global 1% / 0.10% rates.
Quests
No quest asks you to hunt this creature.